The Avlor and Ghostrock Photoshop Thing

Creating a realistic globe – part 3

November 11, 2006 · Leave a Comment

Poles:

  • Hide the clouds group.
  • New group above the land group – poles.
  • New layer (in the land group). (Name it poles.) Filter->Render->Clouds.
  • Create New Fill Or Adjustment Layer->Curves. (Black 115,0. White 213,255 and a middle point of 128,106) So there’s large maxed out white areas and a lot of black like this.

Globe tut - poles clouds

  • Dupe and merge the layers. Name the new one poles final. Hide the original two poles layers.
  • Create a mask with a LARGE (size 200 super fluffy brush) to hide all but the areas you want. Here’s my messy poles mask, but it works just fine.

Globe tut - poles mask

  • Filter->Texture->Craquelure (2,0,9). You should have an icy looking couple of masses like this…

Globe tut - poles result

  • Un-hide clouds group.

Creating the sphere:

  • Make sure you have all the layers showing that you want for the final version.
  • Click on the top group of layers.
  • SHIFT ALT CTRL E (the stamp visible command – creates a merged copy of the visible layers in a new layer.)
  • Hide all the other layers but the black background.
  • Use the Elliptical Marquee tool to create a circle the size you want the sphere. (SHIFT at the same time will make the tool create a perfect circle. SPACE at the same time will let you move the selection.) If you do a large selection, don’t go quite to the edges of the image. (I also zoom out on my image so I have more space on my screen to work with the marquee tool.)

Globe tut - sphere selection

  • Select->Feather by 1.
  • Select->Save Selection. Save it as “World cutout” or something better than I can come up with right now. So you can easily go back to it, should you need to.
  • Filter->Distort->Spherize at 100%.

Globe tut - spherized

  • SHIFT CTRL I – to invert the selection.
  • Delete the selection (of the non-globe areas) to show your world on black background.
  • CTRL D – to deselect.
  • Filter->Sharpen->Sharpen More.
  • Layer Style
    • Inner Shadow
      • Blend Mode: Multiply
      • Opacity: 47%.
      • Color: Black and Gradient: Black to transparent.
      • Technique: Softer, Source : Edge, Choke: 0, Size: 180.
      • Quality: Gaussian, Anti-aliased is checked, Range: 50, Jitter: 0.

So your world should have a direct on light effect.

Globe tut - globe with shadow

Stars:

  • Select the black sky layer and create a new layer named stars.
  • Select the brush tool and a small FLUFFY brush. (I used the one I created in the Sparkles and Stars tutorial I reviewed here.)
  • Set your colors to faint pastel colors. I chose yellow (fbfcca) and blue (dcf9fc).
  • Go to your brush palette and set the following
    • Shape Dynamics. Set it with the following: Size Jitter 100%, Minimum Diameter 33%.
    • Scattering: Scatter 1000%. Count 3.
    • Color Dynamics: Foreground/Background Jitter 60%. Brightness Jitter 17%.
    • Other Dynamics: Opacity Jitter: 16%.
    • Smoothing: checked.
    • Brush Tip Shape: Spacing 36%.
  • Paint a good number of stars with a few swipes behind your globe.
  • Reduce the opacity to abut 50% – so they don’t compete with the globe for attention.

And wha-lah. You have a happy little gaia-type planet that looks rather habitable. (Click image thumbnail for full view.)
Globe from scratch tutorial example

Hope that helps you create a little world of your own.

–Avlor


Back to Part 1 or Part 2.

Categories: Tutorials

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